Thalasso

Windows

Thalasso is a procedurally generated, survival game where you approach the watery depths with flights of fancy or hesitant fear. Here are some details:

  • Mask-based fog-of-war implementation, preventing objects of interest from rendering outside cube field-of-view
  • Realtime simulated oceanic buoyancy calculations efficiently to support hundreds of on-screen objects
  • Procedurally generated maps and biome stitching, with weighted percentages for items and wildlife encounters
  • Multiple storyline branches, resulting in several ending options and objectives
Made with Unity. Written in C# using Visual Studio. Art assets created in 3DS Max, GIMP. Request A Demo Build

I-Room-U

Windows

I-Room-U is a relaxing, robot vacuum simulator game where you clean house and advance your model's specifications in a variety of locations. Here are some details:

  • Realtime read and write texture protocols for simultaneous decals
  • High-fidelity physically-based rendering assets for photorealism
  • Distinct game modes separating objective-based play and sandbox play
  • In-depth, modular upgrade system for multiple strategic approaches
Made with Unreal Engine. Written in C++ leveraging Blueprints. Art assets created in 3DS Max, GIMP. Request A Demo Build

Out of Hand

Steam

Out of Hand is an asymmetric, deck-builder game where you defeat the opposition by playing cards that range from conventional weapons to absurd conditions. Here are some details:

  • Complex shader converting gradated values to true 1-bit, customizable dither parameters and color inputs
  • Vast library detailing card names, artwork, effects, unlock conditions
  • Object pooling system for one-time load points and responsive gameplay
  • Intelligent automatic difficulty scaling, dependent upon player count
Made with Unity. Written in C# using Visual Studio. Art assets created in GIMP. Request A Demo Build

Laser Arena

Windows, Xbox

Laser Arena is a couch/online, action-platformer game where you shoot rebounding lasers to complete objectives. Here are some details:

  • Cross-platform, personal computer and console (Windows and Microsoft Xbox Series X|S)
  • Online multiplayer, dedicated server and peer-to-peer network connections
  • Invite-only matchmaking, achievements, cloud data storage for user-generated content, and rich presence integrations
  • Diegetic, dynamic and readable user interfaces for enhanced user experience
Made with Unity. Written in C# using Visual Studio. Art assets created in 3DS Max, GIMP. Watch The Reveal Trailer

Ronin of the Rift

Web

Ronin of the Rift is an bullet-less, fixed shoot-em-up where you slice arrows and avoid rockets. Here are some details:

  • Real-time mesh slicing and destruction physics
  • Two limited color palettes, swapped with pre-rendered particle masking
  • Surrealist game-feel manufactured by pairing simple graphics with fluid motion and stereoscopic sound design
  • Tutorial state management handled via Player Preferences
Made with Unity. Written in C# using Visual Studio. Art assets created in Notepad. Play the web demo

Hey there!

I'm Brandon Greene-Hooks, a gameplay engineer that specializes in rapid prototyping. Keep scrolling to see what else I've been up to.

Just Flip It

Web

Just Flip It is an ASCII-styled experimental game where you vent your frustrations by flipping a table. Here are some details:

  • Developed in twenty-eight days as an exercise in rapid problem-solving skills
  • Chromatic aberration effect toggle to mimic text-editor antialiasing
  • Realtime physics calculations clamped to grid-based movement
  • Palette swap shader for various IDE styles
Made with Unity. Written in C# using Visual Studio. Art assets created in Notepad. Play the web demo

Sunburnt

Steam

Sunburnt is a 1-bit arcade game where you stay in the shade to survive the intense heat. Here are some details:

  • Developed in twenty-eight days as an exercise in rapid concept-to-creation workflows
  • Light sources, shadow castings, and shaded assets all hand-pixeled to achieve faux-lighting
  • Transitions created outside of engine, converted to 1-bit, then imported into project
  • Integrated Steamworks API features
Made with Unity. Written in C# using Visual Studio. Art assets created in GIMP, Adobe After Effects. View On Steam

Geo: Redux

Google Play, App Store, Amazon, Windows

Geo: Redux is a remaster of the original physics-based, puzzle game where you capture rare materials using unconventional methods. Here are some details:

  • Accelerometer-based motion tracking and haptic feedback for immersive engagement
  • Advanced particle systems with physical bodies for pixel-perfect visuals
  • Many-sided puzzles with limited resources and varied metrics for success, promoting experimentation and increasing replay value
  • Simultaneous release on multiple marketplaces and platforms (Google Play, App Store, Windows Store, Amazon)
Made with Unity. Written in C# using Visual Studio. Art assets created in GIMP. Play the web demoView On Google Play

Light Strike

Windows

Light Strike is a modern arcade game where you avoid lightning to survive the storm. Here are some details:

  • Developed in twenty-eight days as an exercise in rapid concept-to-creation workflows
  • Line renderers with bezier functions combined with noise to generate fractal lightning at runtime
  • Surrealist game-feel manufactured by pairing simple graphics with fluid motion and stereoscopic sound design
  • Environmental artificial intelligence branches between randomized, present, and predictive attack patterns
Made with Unity. Written in C# using Visual Studio. Art assets created in GIMP. Play the web demoView On Itch

Contact

For recruiting inquiries, feel free to reach out via brandongreenehooks@gmail.com. Thanks for visiting.